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For everything you need to know about Quentaris, visit the Quentaris website. THE QUENTARIS CHRONICLES Quentaris is a riverside city roughly the size of Renaissance Florence, and also has a similar population (150,000). Towering above the city are the famous caves to which adventurers flock from around the globe. Each cave contains a rift. Anyone entering one gets transported to another world. The worlds arent always hospitable, and adventurers are often lost or come back to Quentaris worse for wear. Some however arrive back laden with treasure like precious gems etc.
The Quentaris Chronicles has taken off in a big way, with several titles going into multiple reprints in the first year. Titles have also been produced by Bolinda Video into audio books. Foreign rights have sold to Russian and Thai publishers. The following authors are now writing for the series: Michael Pryor In the Quentaris series so far: Series #1
Quentaris - Quest of the Lost City is the second series of The Quentaris Chronicles. Whereas the first series were stand-alone titles, the second series is sequential and fully illustrated by Louise Prout. Series #2 is published by Ford Street Publishing.
The Spell of Undoing by Paul Collins -- book #1
The Equen Queen by Alyssa Brugman -- book #2
The Gimlet Eye by James Roy -- book #3
The Quentaran army is off fighting the city of Tolrush. They’ve been gone a month now, laying siege to that city, at great cost to Quentaris in supplies, money and manpower. All that are left in the city are the old, the ill, the feeble, the young children and their mothers, the fakers, the disreputable (e.g. thieves and cutthroats), and a bunch of citizens rich enough to buy off their military service. Running the Quentaran City Watch (Commander Storm and her trained watchmen are with the army) is the middle-aged swindler and Chief of the Market, Tash Morley. He now spends most of his time gambling, eating, and hobnobbing with the rich. (One has to make hay while the sun shines — he’s in his element.)
Calamity has befallen the city of Quentaris! Due to a vengeful plot by warlike Tolrush (which backfires), Quentaris is uprooted — city, cliff-face, harbour and all — and hurled into the uncharted rift-maze. Lost and adrift in this endless labyrinth of parallel universes, encountering both friend and foe and facing unknown dangers, Quentaris must somehow forge a new identity and find its way home.
Thieves' Guild apprentice Crocodile Sal is sitting her prac exam, Deceit and Daring 101. her goal is to find a job and stay in it for at least three months. During this time, she has to steal something really valuable and use it in a successful, diabolical crime. Simple enough. But she hasn't reckoned on royal and political intrigue, assassins, shape-shifters, betrayal, kidnapping gypsies, rift-world travel, trolls and murderous swamp creatures. Can anything else go wrong?
Paul's fifth Quentaris novel, The Forgotten Prince, was launched at the Williamstown Literary Festival in May alongside Sherryl Clark's Pirates of Quentaris. Pictured at the launch: Paul Collins, Sherryl Clark, Meredith Costain and Andy Griffiths.
Yukin and his mate, Yulen, flee their campsite when the Akcarum slave-traders attack. Unable to escape, they are caught and transported to Quentaris. On their journey through the rift caves Yukin discovers a power that taps into the senses of insects and animals. But can it save them in time? Chosen as an entry in 1001 Books You Must Read Before You Grow Up.
Princess of Shadows is Paul's fourth Quentaris book. It was launched in May 2005, along with Isobelle Carmody's The Cat Dreamer.
Rad de La'rel is about to sign a trade agreement with the devious Fendoni when he is captured by sky pirates. Sold into slavery, he becomes a pawn to the all-conquering dragonlords of Udari. When he returns to Quentaris, it has been invaded by the very creatures Rad has excaped from. Worse — nearly every citizen is wearing a slave's neck collar. Can the famous Quentaran rift guide release his people from the grip of the invaders? Rad de la Rel has aspirations of joining the Thieves guild. He
would much prefer to be a rift guide like his ancestor, the famous
Nathine, but he has no guiding talent whatsoever. By chance, he
boards a pirate skyship and steals a map to a famous cave called the Scar.
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